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Blackhawk Area Youth Baseball Association

Blackhawk Area Youth Baseball Association

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LITTLE LEAGUE/BRONCO

 

Official playing rules of Bronco League Baseball will govern game situations in Little League.  BAYBA/RBF/BBTBSC/ECABF will adhere to all Official Bronco League rules regarding bats, legal and illegal, in all leagues.  Objectives of the game as listed in the Bronco League Rule Book will be followed. The official Bronco League rules, however, do not regulate the operation of our league to the degree desired by our members. Therefore, some rules will be discarded, including but not exclusively: REGULATION PLAYING RULES. In cases of contradiction, the BAYBA/RBF/BBTBSC/ECABF ruling will apply.

 

Doubleheaders are allowed. A team may play a maximum of two games on one day. This includes a continuation of a suspended game. A team cannot play two games plus finish a suspended game. All pitching rest rules would apply to determine eligibility of pitchers. A pitcher may pitch in two games in one day provided that they pitch 30 or less pitches in the first game. A Little League pitcher who is eligible to pitch can pitch a total of 85 pitches between the two games played.- ex: if a pitcher throws 25 pitches during the first game, he is eligible to throw 60 pitches during the second game for a total of 85 pitches thrown during that day. Normal rest requirements, as stated below, will then take effect based on the total number of pitches thrown during both games played that day.

 

All game scores are to be verified by both coaches and the home team is responsible for reporting the score by entering the scores on the Google score sheet after that game. Failure to do so may result in BAYBA, RBF, BBTBSC, or ECABF Board action against the coaches involved.

 

Each team will record all pitchers who threw in a game and how many pitches they threw in that day on the Google pitching sheet. Pitchers who go over the rest rule limits during a batter in accordance with the exception under (c ) below will be recorded as the pitching limit as listed under (d) below. All pitchers and their number of pitches must be recorded by 4pm the following day.

 

All protests or rule violations of any kind will go before the Board. The Board will decide if the violation affected the outcome of the game. If there was a violation, but is deemed that it did not affect the outcome of the game, there will be no forfeit and the outcome will stand. The Board reserves the right to discipline the offending individuals if deemed necessary.  The Board will consist of the Little League Coordinators from each organization.

 

PITCHING

 

A pitcher may pitch a maximum of 3 innings in one game.  Only one player on a team can pitch 3 innings in a game.  Regular pitch count and rest rules still apply as listed below.

 

(c) The manager must remove the pitcher when said pitcher reaches the limit as noted below, but the pitcher may remain in the game at another position:

 

11-12   - 85 pitches per day

 

Exception: If a pitcher reaches the limit imposed in Regulation VI (c) for his/her league age while facing a batter, the pitcher may continue to pitch until any one of the following conditions occurs:

1. That batter reaches base;

2. That batter is put out;

3. The third out is made to complete the half-inning.

 

(d) Pitcher’s league age 12 and under must adhere to the following rest requirements:

• If a player pitches 66 or more pitches in a day, four (4) calendar days of rest must be observed.

• If a player pitches 51 - 65 pitches in a day, three (3) calendar days of rest must be observed.

• If a player pitches 36 - 50 pitches in a day, two (2) calendar days of rest must be observed.

• If a player pitches 21-35 pitches in a day, one (1) calendar day of rest must be observed.

• If a player pitches 1-20 pitches in a day, no (0) calendar days of rest must be observed.

 

(e) Each league must designate the scorekeeper or another coach as the official pitch count recorder for that team. Pitch count recorders from each team will compare the number of pitches recorded at the end of each half inning. In the event that the two did not record the same number of pitches an agreement will be reached as to the number of pitches to be recorded in the scorebook. The home team’s pitch count will be used if the teams cannot agree.

 

(f) The pitch count recorder must provide the current pitch count for any pitcher when requested by either manager or any umpire. However, the manager is responsible for knowing when his/her pitcher must be removed.

 

(g) The official pitch count recorder should inform the umpire-in-chief when a pitcher has delivered his/her maximum limit of pitches for the game, as noted in Regulation VI (c). The umpire-in-chief will inform the pitcher’s manager that the pitcher must be removed in accordance with Regulation VI (c). However, the failure by the pitch count recorder to notify the umpire-in-chief, and/or the failure of the umpire-in-chief to notify the manager, does not relieve the manager of his/her responsibility to remove a pitcher when that pitcher is no longer eligible.

 

(h) Violation of any section of this regulation can result in protest of the game in which it occurs.

 

NOTES:

1. The withdrawal of an ineligible pitcher after that pitcher is announced, or after a warm-up pitch is delivered, but before that player has pitched a ball to a batter, shall not be considered a violation. Little League officials are urged to take precautions to prevent protests. When a protest situation is imminent, the potential offender should be notified immediately.

 

2. Pitches delivered in games declared “Regulation Tie Games” or “Suspended Games” shall be charged against pitcher’s eligibility.

 

3. In suspended games resumed on another day, the pitchers of record at the time the game was halted may continue to pitch to the extent of their eligibility for that day, provided said pitcher has observed the required days of rest.

 

Example 1: A league age 12 pitcher delivers 70 pitches in a game on Monday when the game is suspended. The game resumes on Thursday. The pitcher is not eligible to pitch in the resumption of the game because he/she has not observed the required three days of rest.

 

Example 2: A league age 12 pitcher delivers 70 pitches in a game on Monday when the game is suspended. The game resumes on Saturday. The pitcher is eligible to pitch up to 85 more pitches in the resumption of the game because he/she has observed the required three days of rest.

 

Example 3: A league age 12 pitcher delivers 70 pitches in a game on Monday when the game is suspended. The game resumes two weeks later. The pitcher is eligible to pitch up to 85 more pitches in the resumption of the game, provided he/she is eligible based on his/her pitching record during the previous four days.

 

Note: The use of this regulation negates the concept of the “calendar week” with regard to pitching eligibility.

 

Balks can be called.  There will be a warning issued before any balk is called.  Umpires and coaches are encouraged to be lenient on balks.  The intent is not to have pitchers getting called for balks and moving a baserunner around the bases when the player is not attempting to steal.  If a play is impacted because the pitcher has balked, and a warning to that pitcher has already been issued, and balk should be called.

 

THIRD STRIKE

 

The batter becomes a runner when the third strike called by the umpire is not directly caught, providing

(1) First base is unoccupied or

(2) First base is occupied with two outs

(Note: A batter who does not realize his situation on a third strike not caught, and who is not in the process of running to first base, shall be declared out once the batter leaves the immediate area surrounding home plate as determined by the plate umpire.)

 

BASEBALL BATS

The bat must be a baseball bat which meets the USA Baseball Bat standard (USABat) as adopted by Little League. It shall be a smooth, rounded stick, and made of wood or of material and color tested and proved acceptable to the USA Baseball Bat standard (USABat).  USA bats onlyAll other bats are considered illegal.  Any batter using an illegal bat will be called out.  If a player puts the ball in play and it is determined to be an illegal bat, the play shall revert to be before the at bat and the batter will be called out.  Being called out twice in the same game for an illegal bat results in a forfeit.

 

Beginning with the 2018 season, non-wood and laminated bats used in the Rookie 7-8, Minor, and Little League divisions shall bear the USA Baseball logo signifying that the bat meets the USABat – USA Baseball’s Youth Bat Performance Standard. All BPF – 1.15 bats will be prohibited beginning with the 2018 season. Additionally, starting in 2018, the bat diameter shall not exceed 2⅝ inches for these divisions of play. Additional information is available at LittleLeague.org/batinfo.

BATTING AND SUBSTITUTION

 

Every player on the roster must be included in the batting order. A continuous batting order will be used.

If a player arrives late to the game, his/her name will be immediately inserted at the bottom of the order.

 

Each player will be entitled to play at least 2 full innings of defensive outs. Players injured during the game may be excused from this entitlement. If a game ends in less than six innings because of the mercy rule or due to weather conditions, the defensive & batting playing entitlement shall not be a requirement.  

Any manager in violation of the substitution rules will be suspended for the next game and said player who was omitted from playing shall start the next game regardless if regular season or playoffs.

 

Courtesy runners will ONLY be used for the catcher of record and only when that player is on base and there are two outs. If all players are in the line-up, then the last batted out will be used as the courtesy runner.

 

No slashing.  If a player squares around to bunt they must either attempt to bunt the ball or pull back.  Fake bunting is permitted.  However, fake bunting and then swinging on the same pitch is considered slashing and the batter will be called out.  This rule is for the safety of the players.

 

SUBSTITUTE RUNNER:

 

A substitute runner may be used in case of injury. The substitute runner will be the batter who made the last out. Injured players must sit out a minimum of three defensive outs before re-entering the game.

 

Players with documented medical ailments can be substituted for when necessary. These players will not be treated as injured players. Players with such conditions must be identified to the head umpire and opposing manager prior to the game.

 

INFIELD FLY

 

The infield fly rule WILL be in effect.

 

STEALING

 

Stealing is permitted in this league, including home.  However, straight stealing of home is not permitted.  It must be on a past ball or on the throw back to the pitcher.  Leading off is permitted.  A runner that has walked is permitted to attempt to steal second without a pitch being thrown.  A runner on third is permitted to steal home if a runner is attempting to steal second, even on a walk.

 

SLIDING

 

Managers and coaches must teach and instruct all players to slide when the possibility of a close play may occur. No headfirst slides. Runner will be called out if they headfirst slide into the base they are attempting to reach. Diving back to a base they have already reached is permitted.

 

First base: Runners are not permitted to slide while attempting to reach the base unless the slide is to avoid a throw that pulls the first baseman off the bag. If the runner slides for any other reason, he/she will be called out. Once touching the base, a runner may slide in an attempt to return to the base.

Obstruction offenses by a fielder will be strictly enforced.

 

Second and third base: While running the bases, the runner should become accustomed to sliding as overrunning the base can cause your team an out.

 

Home plate: Runners must slide to avoid a collision with the catcher, provided the catcher has the ball. If the catcher is attempting to field the ball, the runner must avoid contact without necessarily sliding.

 

All players, including the catcher, must understand they cannot block any base, including home plate, without possession of the ball. Blocking any base and interfering with the runner will result in fielders’ interference. The umpire will award the runner that base plus one.

 

Any fielder, including the catcher, having possession of the ball prior to the runner reaching the base, including home plate, may block the base and then require the runner to slide. Failure to slide will result in runners’ interference. The umpire will call the runner out and the play becomes dead.

 

MERCY RULE:

 

The mercy rule occurs when a team has a 15 run lead after 4 innings (after 3 1/2 innings if the Home team is leading). Trailing team must bat at least four complete times per game.  Alternatively, a mercy is declared with a 10 run lead after 5 innings (after 4 1/2 if the home team is leading).

 

CATCHERS

 

All catchers must wear a protective helmet with mask and throat protector and a protective cup at all times, even when taking warm-up pitches. The umpires will strictly enforce this rule. It is the manager’s responsibility to insure compliance with this rule

 

MAKE-UP GAMES

 

Regularly scheduled games must be played on the dates scheduled.  Head coaches of opposing teams shall jointly make decisions regarding whether to cancel games due to weather and/or field conditions. Efforts should be made by the head coaches to reschedule cancelled games that week. After head coaches discuss options for make-ups, please confirm field availability with league commissioner.

 

PICK-UP PLAYERS

 

Call up players: Only second-year players from the prior league may be used as call ups unless the Board is satisfied that a reasonable attempt was made to contact all second-year players and none are available. In this case only, a team will be permitted to call up a first-year player from a prior league. Any manager using a first-year player as a call-up player will be brought before the Board for possible disciplinary action, which may result in a suspension and/or a forfeiture of the game involved. Under no circumstances will a team be permitted to call up a player from a league not immediately below the manager’s league. Example: Little League cannot call up a Farm League player; Mustang League cannot call up a T-ball league player. Any violation of this rule will result in a forfeit and the manager may be brought before the Board for disciplinary action. A call-up player cannot start over a regular rostered player.

 

If less than nine players are available for a scheduled game, a manager may pick up a Mustang League player from a team not scheduled to play during the same time period. No call-up player is permitted to “play-up” and miss any part of his/her own game or practice within his/her league. These pick-up players will not play as pitchers or catchers and must bat at the bottom of the order. A team cannot pick up other Little League players from other teams.

 

A team may play with eight players if that is all that is available. Any team that starts with eight players or ends up with eight players due to injury or player(s) having to leave the field early shall not be charged an out when his/her spot in the batting order comes up. The spot shall be skipped and the next batter shall bat. Any player removed from a game by an umpire or coach for discipline reasons and, if said team does not have a substitute player who has not yet entered the game, shall take an out each time said ejected/disciplined player’s spot comes up in the batting order. Once removed from the game by the umpire or manager for disciplinary reasons, that player is not eligible to re-enter that game.

 

Once the first pitch of a game is thrown, teams are not allowed to “pick-up” additional Mustang League players but can insert any late-arriving rostered players. If a team starts the game with 8 players and another rostered player arrives, that player can be immediately inserted into the game and must bat in the 9th spot in the batting order. He/she must bat as soon as his/her turn comes up in the batting order.

 

INJURED PLAYERS

 

Any time a team falls below 9 players due to injury/illness, the player’s spot shall be skipped and no out shall be recorded. If this happens during an at bat, the next scheduled batter shall bat and assume the current ball/strike count, if any. If the injured/ill player can resume playing at a later time, he must first bat before he can enter in the field.  This rule is in effect to keep a coach from skipping a lesser player’s spot offensively, and then putting him/her back on the field defensively to ensure all defensive positions are filled. The player must bat before re-entering the game defensively.

 

At no time can a starter or substitute change spots in the batting order to “fill” the spot of an injured/ill player.  Only a starter and his/her substitute can occupy the same spot in the batting order.  The original batting order can never be manipulated.


MINOR/MUSTANG LEAGUE

 

Official playing rules of Little League Baseball will govern game situations in Mustang League. BAYBA/RBF/BBTBSC/ECABF will adhere to all Official Little League rules regarding bats, legal and illegal, in all leagues.  Objectives of the game as listed in the Little League Rule Book will be followed. The official Little League rules, however, do not regulate the operation of our league to the degree desired by our members. Therefore, some rules will be discarded, including but not exclusively: Regulation Playing Rules. In case of contradiction, the BAYBA/RBF/BBTBSC/ECABF ruling will apply.

 

 

All protests and rule violations will go before the Board. The Board will decide if the violation affected the outcome of said game. If there was a violation but deemed it did not affect the outcome of the game, there will be no forfeit and the outcome will stand. The Board reserves the right to discipline the offending individuals if deemed necessary.

 

PITCHING

 

Pitching rules for Mustang League: 2 innings per game maximum.  Violation of the pitching rules WILL result in a forfeit of the game in question.

 

The umpire shall remove a pitcher after hitting two batters in one inning or three batters in a game.

 

No balks will be called.

 

MERCY RULE

 

The Mustang League mercy rule occurs when a team has a 15 run lead after 5 innings (or after 4 1/2 innings if Home team is leading). The trailing team must bat at least five complete times per game. If a 6th inning is played, there is no run limit in the 6th inning. Innings 1 – 5 will be capped at 5 runs per inning, there is no continuation.

 

BASEBALL BATS

 

The bat must be a baseball bat which meets the USA Baseball Bat standard (USABat) as adopted by Little League. It shall be a smooth, rounded stick, and made of wood or of material and color tested and proved acceptable to the USA Baseball Bat standard (USABat).  USA bats onlyAll other bats are considered illegal.  Any batter using an illegal bat will be called out.  If a player puts the ball in play and it is determined to be an illegal bat, the play shall revert to be before the at bat and the batter will be called out.  Being called out twice in the same game for an illegal bat results in a forfeit.

 

Beginning with the 2018 season, non-wood and laminated bats used in the Rookie 7-8, Minor, and Little League divisions shall bear the USA Baseball logo signifying that the bat meets the USABat – USA Baseball’s Youth Bat Performance Standard. All BPF – 1.15 bats will be prohibited beginning with the 2018 season. Additionally, starting in 2018, the bat diameter shall not exceed 2⅝ inches for these divisions of play. Additional information is available at LittleLeague.org/batinfo.

 

BATTING

 

Every player on the roster must be included in the batting order. A continuous batting order will be used.

 

If a player arrives late to the game, his/her name will be immediately inserted at the bottom of the order.

 

No slashing.  If a player squares around to bunt they must either attempt to bunt the ball or pull back.  Fake bunting is permitted.  However, fake bunting and then swinging on the same pitch is considered slashing and the batter will be called out.  This rule is for the safety of the players.

 

 

DEFENSIVE ALIGNMENT

 

The defensive team will field ten players: six infielders and four outfielders.  Outfielders must be at least 20 feet from the edge of the infield.

 

 

SUBSTITUTION

 

Free substitution will apply except that each player on the roster will be entitled to play a minimum of three complete defensive innings. Players injured during the game may be excused from this entitlement. If a game ends in less than six innings (rain out, darkness, etc.), the playing entitlement shall not be required.

 

Courtesy runners will ONLY be used for the catcher of record and only when that player is on base and there are two outs.  The courtesy runner will be the last batted out.

 

SUBSTITUTE RUNNER

 

A substitute runner may be used in case of injury. The substitute runner will be the batter who made the last out. Injured players must sit out a minimum of three defensive outs before re-entering the game.

 

Players with documented medical ailments can be substituted for when necessary. These players will not be treated as injured players. Players with such conditions must be identified to the head umpire and opposing manager prior to the game.

 

INFIELD FLY

 

The infield fly rule will not be in effect for Mustang League.

 

STEALING

 

Stealing is permitted in this league except that:

 

A maximum of one base can be stolen at one time. If a runner attempts to advance another base on an overthrow and arrives safely he/she will be returned to the preceding base. If he/she is put out attempting to advance or return to a base he/she will be called out.  Stealing home is not permitted.

 

Runners must be on the base when the pitcher is on the rubber and ready to pitch.  A runner must not leave the base until the pitch has crossed home plate.  If a runner leaves the base early and reaches the next base safely on a pitch that is not hit, he/she must return to the previous base. If the runner is thrown out, the out will stand. If the runner leaves the base early on a batted ball, the runner will only advance the number of bases based on the "cleanness" of the hit.  Example: single and an error, the base runner advances only one base.

 

 

DELAYED STEALS

 

Delayed steals are not permitted.

 

BASERUNNERS

 

While on any base, runners may not advance when an attempt is made to put out runners by throwing behind them, regardless of where the ball is thrown.

 

Runners may not advance on an overthrow of the pitcher by the catcher after a thrown pitch.

 

Runners will be called out if they are put out while leading off or they are not on the base when the pitch is being thrown.

 

SLIDING

 

Refer to Little League Baseball Inc. Official Regulations and Playing Rules.

 

Managers and coaches must teach and instruct all players to slide when the possibility of a close play may occur. No headfirst slides. Runners will be called out if they headfirst slide into the base they are attempting to reach. Diving back to a base they have already reached is permitted.

 

First base: Runners are not permitted to slide while attempting to reach the base unless the slide is to avoid a throw that pulls the first baseman off the bag. If the runner slides for any other reason, he/she will be called out. Once touching the base, a runner may slide in an attempt to return to the base.

Obstruction rules by a fielder will be strictly enforced.

 

Second and third base- While running the bases, the runner should become accustomed to sliding as overrunning the base can cause your team an out.

 

Home plate- Runners must slide to avoid a collision with the catcher, provided the catcher has the ball. If the catcher is attempting to field the ball, the runner must avoid contact without necessarily sliding.

 

All players, including the catcher, must understand they cannot block any base, including home plate, without possession of the ball. Blocking any base and interfering with the runner will result in fielders’ interference. Umpire will award the runner that base plus one.

 Any fielder, including the catcher, having possession of the ball prior to the runner reaching the base, including home plate, may block the base and then require the runner to slide. Failure to slide will result in runners’ interference. Umpire will call the runner out and the play becomes dead.

 

 

CATCHERS

 

All catchers must wear a protective helmet with mask and throat protector and a protective cup at all times, even when taking warm-up pitches. The umpires will strictly enforce this rule. It is the manager’s responsibility to insure compliance with this rule.

 

MAKE-UP GAMES

 

Regularly scheduled games must be played on the dates scheduled.  Head coaches of opposing teams shall jointly make decisions regarding whether to cancel games due to weather and/or field conditions. Efforts should be made by the head coaches to reschedule cancelled games that week. After head coaches discuss options for make-ups, please confirm field availability with league commissioner.

 

PICK-UP/CALL-UP PLAYERS

 

Call up players: Only second-year players from the prior league may be used as call ups unless the Board is satisfied that a reasonable attempt was made to contact all second-year players and none are available. In this case only, a team will be permitted to call up a first-year player from a prior league. Any manager using a first-year player as a call-up player will be brought before the Board for possible disciplinary action, which may result in a suspension and/or a forfeiture of the game involved. Under no circumstances will a team be permitted to call up a player from a league not immediately below the manager’s league. Example: Little League cannot call up a Farm League player; Mustang League cannot call up a T-ball league player. Any violation of this rule will result in a forfeit and the manager may be brought before the Board for disciplinary action. A call-up player cannot start over a regular rostered player.

 

If less than ten players are available for a scheduled game, a manager may call up a Farm League player from a team not scheduled to play during the same time period. No call-up player is permitted to “play-up” and miss any part of his/her own game or practice within his/her league. These call-up players will bat at the bottom of the order and play the outfield. A team cannot pick up Mustang League players from other teams.

 

A team may play with eight players if that is all that is available. Any team that starts with eight players or ends up with eight players due to injury or player(s) having to leave the field early shall not be charged an out when his/her spot in the batting order comes up. The spot shall be skipped and the next batter shall bat. Any player removed from a game by an umpire or coach for discipline reasons shall take an out each time said ejected/disciplined player’s spot comes up in the batting order. Once removed from the game by the umpire or manager for disciplinary reasons, that player is not eligible to re-enter that game.

 

Once the first pitch of a game is thrown, teams are not allowed to “pick-up” additional Farm League players, but must insert any late-arriving rostered players into the line-up. If a team starts the game with 8 players and another rostered player arrives, that player must be immediately inserted into the game and must bat in the last spot in the batting order. He/she must bat as soon as his/her turn comes up in the batting order.

 

INJURED PLAYERS

 

Any time a team falls below 8 players due to injury/illness, the player’s spot shall be skipped and no out shall be recorded. If this happens during an at bat, the next scheduled batter shall bat and assume the current ball/strike count, if any. If the injured/ill player can resume playing at a later time, he/she must return to the same position in the batting order that he/she previously occupied.


7-8 Rookie/Farm League

Official playing rules of Little League Baseball will govern game situations in Farm League/ Rookie 7-8 league. BAYBA/RBF/BBTBSC/ECABF will adhere to all Official Little League rules regarding bats, illegal and legal, in all leagues. The official Little League rules, however, do not regulate the operation of our league to the degree desired by the members. Therefore, some rules will be replaced with the following.

 

GOAL: To provide training in the basic skills of baseball and insure a positive experience to all players.

 

PITCHING

 

The manager or an assistant coach will pitch to his/her team.   The pitching rubber will be identified by a hash mark located approximately 40 feet from home plate. When delivering a pitch, the coach must have his/her foot in close proximity to the hash mark. The defensive player at the pitcher’s position must wear a batting helmet with a face guard and a heart guard.  This player must be positioned behind and to the side of the coach who is pitching but not behind the pitching rubber. They shall not be closer than the 40 foot hash mark to the batter.

 

BASEBALL BATS

The bat must be a baseball bat which meets the USA Baseball Bat standard (USABat) as adopted by Little League. It shall be a smooth, rounded stick, and made of wood or of material and color tested and proved acceptable to the USA Baseball Bat standard (USABat).  USA bats onlyAll other bats are considered illegal.  Any batter using an illegal bat will be called out.  If a player puts the ball in play and it is determined to be an illegal bat, the play shall revert to be before the at bat and the batter will be called out.  Being called out twice in the same game for an illegal bat results in a forfeit.

 

Beginning with the 2018 season, non-wood and laminated bats used in the Rookie 7-8, Minor, and Little League divisions shall bear the USA Baseball logo signifying that the bat meets the USABat – USA Baseball’s Youth Bat Performance Standard. All BPF – 1.15 bats will be prohibited beginning with the 2018 season. Additionally, starting in 2018, the bat diameter shall not exceed 2⅝ inches for these divisions of play. Additional information is available at LittleLeague.org/batinfo.

 

BATTING

 

Every player on the roster must be included in the batting order and a continuous batting order will be used. If a player arrives late, his/her name will immediately be inserted at the bottom of the order.

 

The batter must hit the ball or strike out. A strike out will consist of three SWINGING strikes. A foul ball with two strikes on the batter is not considered strike three.

 

The batter will receive six pitches. If the batter refuses to swing, he/she will be called out. No walks will be awarded. If a batter fouls the sixth pitch, they are not out and will receive another pitch until they do not swing or swing and miss (strike three).

 

An injured player will be skipped with no penalty and will bat in same spot if reinserted to the lineup. A player skipped a second time is out of the game.

 

No hit batsman.

 

INNING

 

 

An offensive inning will be determined when three outs occur.

 

If three outs cannot be obtained, the inning shall end after the 5th run scored for the inning. There will not be continuation rules in effect during the last play in the inning in order to prevent coaches from improperly holding runners at 3rd base after scoring 4 runs in attempt to load the bases. Once the 5th run scores, the inning is over. The exception will be last inning where unlimited runs can be scored. In summary, the maximum number of runs that can be scored is 5 per inning except for the last inning which is unlimited.

 

 

SUBSTITUTION

 

Free substitution will apply except that each player on the roster will be entitled to play a minimum of three complete defensive innings and each player shall not sit more than one consecutive inning. Players injured during the game may be excused from this entitlement.

 

Courtesy runners will ONLY be used for the catcher of record and only when that player is on base and there are two outs.  The courtesy runner will be the last batted out.

 

SUBSTITUTE RUNNER

 

A substitute runner may be used in case of injury. The substitute runner will be the batter who made the last out. Injured players must sit out a minimum of three defensive outs before re-entering the game.

 

Players with documented medical ailments can be substituted for when necessary. These players will not be treated as injured players. Players with such conditions must be identified to the head umpire and opposing manager prior to the game.

 

RUNNER ADVANCEMENT

 

Runner advancement will be controlled by hash marks located 2/3 of the way between first and second base, second and third base, and third base and home plate. Base runners will be stopped at first control of the baseball by any infielder on the infield dirt in fair territory. At the time of first control by the infielder, the runner will be awarded the forward base if he/she is beyond the hash mark. If the runner has not completely passed the hash mark, he/she must return to the preceding base. Regardless of the hash mark, if a play is made on the runner, and he/she is tagged out, the runner will be called out. (As such, coaches should encourage runners to not stop running until they have reached the base to which they are running even if infield possession as occurred in order to prevent from being put out by a defensive player. After runners have reached advancing base, they will be returned if appropriate. Runners should never stop running in the middle of a play because they think they will be sent back because of the hash mark rule). If there is any indecision by the umpire as to the position of the runner at the time of first control, the runner will be awarded the forward base.

 

No base runners may advance on an overthrow in the infield regardless of where the runners are or which base the play was made. 

  

One base will be awarded on all overthrows out of play. There is no leading off of the bases and/or stealing of bases.

 

Non-forced runners are permitted to advance one base after an infielder makes a throw to any base on a ball that doesn’t leave the infield. (For example: Runner on second base and is not forced.  Ground ball hit to infielder.  Infielder throws to first, runner may advance once the ball is throw).  2/3 chalk line does not apply on the play.

 

Runners may not tag up on an infield pop-up, however you can tag up if a fielder catches the ball with at least one foot in the outfield.

 

SLIDING

 

Sliding is permitted. Refer to Little League Baseball Inc. Official Regulations and Playing Rules.

 

Managers and coaches must teach and instruct all players to slide when the possibility of a close play may occur. No headfirst slides. Runner will be called out if they headfirst slide into the base they are attempting to reach. Diving back to a base they have already reached is permitted.

 

First base: Sliding is not permitted while attempting to reach the base unless the slide is to avoid a throw that pulls the first baseman off the bag. If the runner slides for any other reason, he/she will be called out. Once touching the base, a runner may slide in an attempt to return to the base.  Obstruction rules by a fielder will be strictly enforced.

 

Second and third base: While running the bases, the runner should become accustomed to sliding as overrunning the base can cause your team an out.

 

Home plate: Runners must slide to avoid a collision with the catcher, provided the catcher has the ball. If the catcher is attempting to field the ball, the runner must avoid contact without necessarily sliding.

 

All players, including the catcher, must understand they cannot block any base, including home plate, without possession of the ball. Blocking any base and interfering with the runner will result in fielders’ interference. The runner will be awarded the base they would have advanced to had they not been interfered with plus one.

 

Any fielder, including the catcher, having possession of the ball prior to the runner reaching the base, including home plate, may block the base and then require the runner to slide. Failure to slide will result in runners’ interference. The umpire will call the runner out and the play becomes dead.

 

DEFENSIVE ALIGNMENT

 

The defensive team will field a maximum of ten players: one pitcher, one catcher, four infielders, and four outfielders. No fielder is to be in a "rover" position (standing on or near second base.) Outfielders must be at least 20 feet from the edge of the infield. No player will play more than two innings in any one position with the exception of First Base which will be a maximum of three innings.  Players may not play more than four innings in the infield including the pitcher and catcher positions. 

 

A team with less 9 players has the option to play with no catcher and 4 outfielders or a catcher and 3 outfielders.  The defensive inning must be played with same alignment for the entire inning.

 

CATCHERS

 

All catchers must wear a protective helmet with mask and throat protector and a protective cup at all times, even when taking warm-up pitches. The umpires will strictly enforce this rule. It is the manager’s responsibility to insure compliance with this rule.

 

INFIELD FLY

 

The infield fly rule will not be in effect.

 

MAKE-UP GAMES

 

Regularly scheduled games must be played on the dates scheduled.  Head coaches of opposing teams shall jointly make decisions regarding whether to cancel games due to weather and/or field conditions. Efforts should be made by the head coaches to reschedule cancelled games that week. After head coaches discuss options for make-ups, please confirm field availability with league commissioner and report game date change to both RBF & BAYBA Presidents.

 

COACHES

 

Defensive coaches: Only two defensive coaches are permitted on the playing field and must be positioned in the outfield. If both coaches agree, a coach may be positioned behind the catcher to help retrieve pitched balls missed by the catcher in an effort to keep the game moving.

 

Offensive coaches: Only two offensive coaches are permitted on the playing field, excluding the coach that is pitching. The coaches will be positioned in the first and third base coaching boxes only.

 

UMPIRES

 

There will be no assigned umpires.  Managers (preferred) and/or their assistant coaches (when necessary) are responsible for umpiring all games. Head coaches will decide prior to the game who will make umpiring calls while each team is at bat.

 

Designated coaches will make calls only pertaining to fair or foul balls, if the batter/runner is safe or out, and the location of the runners when the ball is controlled by an infielder.

 

Head coaches are responsible for ensuring their assistants are not arguing over calls. Any questionable plays should be calmly and quietly discussed amongst head coaches or designated assistant(s) (if head coach is not present). If disputes about calls become a problem, the Board may take disciplinary action against the offending manager and/or coaches and/or modify rules at any point during the season.

 

All coaches must remember that we are overseeing 7-8 year-old kids and that it is possible someone may unintentionally misapply a rule and/or make a call that we don’t agree with.

 

PICK-UP/CALL-UP PLAYERS

 

Only six year old Tee-Ball players may be used as call-up players unless the Board is satisfied that a reasonable attempt was made to contact all six year old players. In this case, a team will be permitted to call up a 5 year old Tee-Ball player. Any coach using a 5 year-old player as a call-up player will be brought before the Board for possible disciplinary action, which may result in a suspension.

 

 

 

 

 

5-6 Rookie League

 

The Blackhawk Area Youth Baseball Association will adhere to all Official Little League rules regarding bats, illegal and legal, in all leagues.

 

GOAL: Rookie 5/6 is our introductory, Tee-Ball/coaches pitch level. The focus of this age group is instructional. We want all kids to learn fundamentals, develop skills, have fun!

 

PITCHING

 

The manager or an assistant coach will pitch to his/her team.   The pitching rubber will be identified by a hash mark located approximately 40 feet from home plate. When delivering a pitch, the coach must have his/her foot in close proximity to the hash mark. The defensive player at the pitcher’s position must wear a batting helmet with a face guard and a heart guard.  This player must be positioned behind and to the side of the coach who is pitching but not behind the pitching rubber. They shall not be closer than the 40 foot hash mark to the batter.

 

BATTING

 

Every player on the roster must be included in the batting order and a continuous batting order will be used. If a player arrives late, his/her name will immediately be inserted at the bottom of the order.

 

The coach may choose to initially pitch to each batter or go straight to use of tee based on the coach’s assessed skill level of the player. If the coach chooses to pitch to a batter, they should provide a maximum of 6 pitches. If batter doesn't put the ball in play after 6 pitches, coaches will either let batter hit off a tee or give batter soft toss pitches to put the ball in play. There are no strikeouts, walks, or hit batsman.

 

INNING

 

An offensive inning will be completed after all offensive team players have batted once during the inning.

 

When the last batter on the roster is at bat, the inning will end when:

1. He/she is put out.

2. The ball is thrown to a base in front of the runner.

3. A normal play is made.

 

SUBSTITUTION

 

Free substitution will apply except that each player on the roster shall not sit more than one consecutive inning. Players injured during the game may be excused from this entitlement.

 

SUBSTITUTE RUNNER

 

A substitute runner may be used in case of injury. The substitute runner will be the batter who made the last out.

 

Players with documented medical ailments can be substituted for when necessary. These players will not be treated as injured players. Players with such conditions must be identified to the opposing manager prior to the game.

 

RUNNER ADVANCEMENT

 

Because of the limited defensive skills of players at this level, runners should advance a maximum of one base per hit. Exception will be permitted for situations where a batter drives a ball past the outfielders and a legitimate double is warranted. In this case the batter-runner and any runners on base may advance two bases. 

 

No base runners may advance on an overthrows from the outfield or infield regardless of where the runners are or which base the play was made.

 

There are no extra bases awarded for overthrows out of play.

 

There is no leading off of the bases and/or stealing of bases.

 

All defensive players, including the catcher, must understand they cannot block any base, including home plate, without possession of the ball. Blocking any base and interfering with the runner (whether intentional or unintentional) will result in coaching instruction/explanation to interfering player from that player’s coaching staff (not opposing coaching staff). The runner will be awarded the immediate next base they were advancing to had they not been interfered with. If the defensive player continues to interfere with runners, they should be moved by their coaching staff to a different position.

 

SLIDING

 

Sliding should be encouraged (especially for advanced players) but is not required at this age level.

 

No headfirst slides. Runner will be called out if they headfirst slide into the base they are attempting to reach. Diving back to a base they have already reached is permitted.

 

First base: Sliding is not permitted while attempting to reach the base unless the slide is to avoid a throw that pulls the first baseman off the bag. If the runner slides for any other reason, he/she will be called out. Once touching the base, a runner may slide in an attempt to return to the base. 

 

DEFENSIVE ALIGNMENT

 

The defensive team will field a maximum of ten players: one pitcher, four infielders, and up to five outfielders. No fielder is to be in a "rover" position (standing on or near second base.) A catcher will not be used at this age level in order to keep the game moving. No player will play more than one inning in the same defensive position in the same game. Coaches should ensure that each player plays at least one inning in an infield position.

 

CATCHERS

 

Catchers will not be used at this age level in order to keep the game moving.

 

INFIELD FLY

 

The infield fly rule will not be in effect.

 

 

REGULATION GAMES

 

A game will consist of a maximum of three innings (no extra innings) or a maximum of 1 hour. The home team will bat in the bottom of the 3rd inning if the game has not yet reached the time limit.

 

If there is no game scheduled immediately after your game and darkness does not prevent safe play, teams may play longer than the 1 hour time limit.

 

MAKE-UP GAMES

 

Regularly scheduled games must be played on the dates scheduled, unless mutually agreed to by both head coaches. Head coaches of opposing teams jointly make decisions regarding whether to cancel games due to weather and/or field conditions. Efforts should be made my head coaches to reschedule cancelled games. After head coaches discuss options for make-ups, please confirm field availability with league commissioner.

 

 

SCORE

 

The score of the game will not be kept for the games.  Coaches should only keep the batting order.  Score books shall not be used. 

 

No won-loss records or team standings will be kept. There will be no play-offs or league champions.

 

COACHES

 

Defensive coaches: Only two defensive coaches are permitted on the playing field and must be positioned in the outfield. A coach should be positioned behind home plate to retrieve pitched balls to keep the game moving.

 

Offensive coaches: Only two offensive coaches are permitted on the playing field, excluding the coach that is pitching. The coaches will be positioned in the first and third base coaching boxes only.

 

 

 

 

 

UMPIRES

 

There will be no assigned umpires.  Managers (preferred) and/or their assistant coaches (when necessary) are responsible for umpiring all games. Head coaches will decide prior to the game who will make umpiring calls while each team is at bat.

 

Designated coaches will make calls only pertaining to fair or foul balls and if the batter/runner is safe or out.

 

Head coaches are responsible for ensuring their assistants are not arguing over calls. Any questionable plays should be calmly and quietly discussed amongst head coaches or designated assistant(s) (if head coach is not present). If disputes about calls become a problem, the Board may take disciplinary action against the offending manager and/or coaches and/or modify rules at any point during the season.

 

All coaches must remember that we are overseeing 5-6 year old kids and that it is possible someone may unintentionally misapply a rule and/or make a call that we don’t agree with.

Contact

Blackhawk Area Youth Baseball Association
PO Box 1704 
Beaver Falls, Pennsylvania 15010

Phone: 724-622-4861
Email: [email protected]

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